Dungeon Crawl Classics Funnel Session:
Sailors of the Starless Sea
With our group running two different Starfinder campaigns every week. We decided to take a break from one of them and start-up a new game. Our group decided to go with a fantasy setting and I picked Dungeon Crawl Classics (DCC) for us to play.
The current plan is to have a short campaign, maybe two months, until Mutant Crawl Classic is released around March.
If you’re new to DCC, then you might be in for a treat. The game pays homage to the classic ’70 & ’80s RPG games. Where blood and glory are won through sword and sorcery. (Hey, it’s on the cover of the book)
For our group, the funnel is a new aspect to the beginning of a campaign. With DCC every player creates or is given three-to-four, level-0 characters. These characters are mere peasants, villagers, serfs, and all around below average chumps. The players then take these characters and go through a dungeon full of a traps, puzzles, and monsters and see who walks out of the dungeon.
So now you have a group of characters who have survived through blood and fire, bled together in a terrible experience and have gained enough experience to become level 1 adventurers. It is truly and interesting and awesome experience.
Since I didn’t create this adventure (I used the module, Sailors of the Starless Sea by Goodman-Games). I don’t want to go into much detail about what goes on, that way I won’t spoil anything for those trying to read up about the game.
DM: Myself, Aaron