Episode Eight – The Everlasting Goodberry Welcome back and get ready for our crew to head into a new story
Episode Seven – Distress Signal After a month break, my group finally got together for another session – what can
This was a milestone session for the party. After multiple sessions of gathering information and informants, it was time to take their findings to the Pact Council.
The start of the session, the crew found themselves dealing with Sheela once again at their base. She gave the crew a few days off while she spent some time with Dr. Lulo, the Ysoki Doctor from the previous session.
Welcome back! Last week our crew managed to break into a corporate building under working as a shell company for the New Dawn. Their goal was to access the computers and see what kind of information they could discover about the organization.
During the last episode, our crew found themselves exploring an underground city long forgotten. The city was full of collapsing buildings, old security drones, and a race of Clam people. The party managed to make it out, but not without some new cuts and bruises from the falling debris. They also befriended the Clammers, escorting them back to their base where they agreed to live side-by-side.
This week we our players had this first Starfinder session since fleeing the grips of the New Dawn. They are anxiously awaiting the repairs of their new spaceship and have just been trying to get back into normal day-to-day activities. So what is a normal day for them? Apparently removing stumps from a plot of land near The Remember’s base on Verces.
Welcome back to another session of our Starfinder game. This week, Session Two: Searching For Answers.
We left off last week with our party in a bit of a mess. Excited to see how they managed to escape? With the way we left things off last week, this session was a bit tricky trying to find an easy and believable way to have our two other players join our group.
In our first game, our players find themselves waking up, in a mysterious room. Blinded, confused and unsure how they ended up in there. Able to easily get out of their rooms, they run into guards and each other in corridors that seem similar every way they go. Through some grit, luck and one bloody corridor; the players attempt to figure out what happened and find a way out of their current situation.